"In the distant future the influence of humanity is stretched throughout the stars, where dozens of systems make up the loose comglomerate known as the Allied Colonies. Seventy-nine years ago a civil war spread through the Colonies and tore them apart, scattering the remnants of humanity throughout space. In a war that has expanded to engulf every system in known space, entire generations have been sacraficed. All those who witnssed the first terrifying shots of the war have long since perished and now no-one knows how, or why, it began. They fight persists though, and every year sees humanity grow more desperate as they struggle not only to end the war, but to come to terms with what it has cost them.Weakened and demoralised the remnants of the Allied Colonies launched a desperate mission deep into enemy territory in a last-ditch attempt to bring an end to the war. Only a skeletal defence forced remained behind to protect the worlds still within Colonial borders; every other military-class vessel was ordered to make the jump to the Oberu System to strike at the main enemy flotilla and oust the government in place there. Casulties where high and more lives were lost in a single battle than had been lost in many years of conflict, but, victory was theres. The enemy flotilla, caught off-guard, had been annihilated and the Allied Colonies had snatched a chance of ending the war from the jaws of defeat. Though few believe it, there may finally be an opportunity to re-unite the scattered systems of humanity and reclaim the honour of their ancestors.
Battered, bruisers but victories the Colonial Second Fleet is set to return to friendly space for maintenance and repairs whilst Colonial Fleet One remains behind to ensure order in the turbulent aftermath of the battle. ACV Decistor is a battleship assigned to the triumphant Second Fleet. The ship took extensive damage during the battle and is making the final preparations to jump back to Colonial space. Aboard the crew are celebrating what they believe is an end to a war that has been waged ever since they were born. Celebration is to be short-lived. When the ship exists Jump they find that they are alone. Stranded, the Decistor is to discover that they have jumped beyond the Yellow Box and into uncharted space.
This story will follow the crew of the Decistor as they are faced with an impossible situation. One that will test their resolve, and push them to limits far exceeding what they were trained for."
This roleplay is going to be a realistic roleplay set in the future, where humanity has discovered interstellar travel and has colonised numerous systems. The collection of human systems is fomally known as the 'Allied Colonies' but has been embroiled in a bitter war lasting for almost eight decades. Whilst this story will follow the crew of a single ship in this universe, it is my hope that the players can create a backstory on which our saga can unravel. This roleplay will focus on the characters. Whilst there will be events that drive the story forwards on its path, almost everything that happens will be a result of the crews actions. I want this story to not be about battles, weapons and violence, but instead to focus on the people. The story is going to contain those elements but they should not be its focus.
As mentioned previously, the players in this roleplay are going to have opportunity to shape the universe in which this roleplay is set. The crew of the Decistor are going to be made up of people from all over the Allied Colonies. It is my intention that players get to create the Colony from which their character comes. No real detail is needed at first but as the story progresses these back-stories can interweave and provide texture for the characters. Whilst the Allied Colonies will share one government and federal law, each colony will differ in things such as culture and local tradition, and law. Despite being military, as time passes these differences or similarities are going to become focal points around which the crew interact.
The ship on which the roleplay will be taking part is a military-class vessel, and as such the vast majority of the perosnnel aboard should be military in nature. Civillians will be allowed but only if they have legitimate reasons for being aboard such a vessel during a major fleet engagment in enemy territories. Maintenance crew, crew cooks and the like can be classed 'civillian' in nature, but will be enlisted in the military in some degree. With this in mind, submitted characters may come from any part of the ships crew and may be of any reasonable rank for their station, and the roleplays parameters (we can't have fifty Captains, for example).
A number of characters will be required before the roleplay can begin. These are:
1. Captain, ACV Decistor - I will not be playing the ships Captain. My intentions are to present scenarios to the Captain and allow their character to make the final decision on what direction to take. As such, this is a position of high responsibility both as a character and a participating player. The Captain can be of any rank but must be at least a Commander. They may have any character achetypes and be whoever the players chooses, but: they must intend getting the ship to Colonial space; whilst they may be unpopular they should not be at a point where open mutiny is likely to occur. (Probably a GM for the roleplay)
2. Executive Officer, ACV Decistor - The player tasked with being second-in-command of the ship. This character will aid the Captain in making decisions on the ships fate, and may tend to take more of a hand in dealing with perosnal matters within the crew. The executive officer can be any rank but must be at least a Lieutenant Commander, and cannot be of the same rank as the Captain.
3. Captain, Fighter Pilots - I will require a player to play the lead member of the fighter pilots. He will be required to plan battle strategies, recruit and train new pilots and deal with personal matters within the pilots. This character must be be either a Sub-Lieutenant or Lieutenant. All pilots other than this character will be Petty Officers or below. {May alter to Air Force equivilants]
4. Crew - Crew are more important than the above roles, and will form the meat of the roleplay. They will be filling every role from the maintenance of the ships propulsion systems to the preparation of food throughout the day. Heads of various departments should be Leading Hands. The majority of the crew should otherwise be Able Seaman. Higher ranks will be approved if legitimate. Ships are not expected to be flooded with commissioned officers, but these rolls will be open to players. Promotions for characters are possible.
Any questions or suggestions, go ahead and ask. I really haven't planned out much of the back-story beyond what is written here. I'd rather it be a collaborative effort so that every participant has an opportunity to create something in which they are going to invest their time.
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